![]() ![]() The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. More recent additions include a gems tab (in Season 2), a new endgame activity (also), leaderboards (in Season 3), and light higher chance of dropping the rarest unique items. Increases the number of consumables in a stack (from 20 to 99).Reduce the cost of reallocating cultivation skill points by 40%.will increase the legendary aspects of the barbarian and the sorcerer.increase the survivability of classes (especially the sorcerer).In it, developers write, among other things: On the night of July 21-22, Diablo IV will receive a patch that will increase enemy density in Nightmare Dungeons (CP) and make it easier to reach level 100 CP, and a major patch 1.1.1 will be released in a couple of weeks. critical damage) are much more effective than others – albeit with some changes in the team and “exaggerated”.ĭescriptions of future updates will be released a few days/weeks before release to give players time to express their opinions before release, and balance changes will occur in predictable timeframes, such as before the new season.īlizzard’s Plan for Future Updates: Make the game more fun We heard you loud and clear”- said directly the leader of the community, Adam Fletcher (Adam Fletcher).Īt the same time, Blizzard emphasizes, the release of 1.1.0 was necessary – weakened properties (e.g. We know it’s no fun… We… have no plans to release patches like this in the future. Fans criticized the update for weakening all classes, increasing Hell Rush difficulty, reducing experience gain, critical damage, etc. ![]()
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